Building a 3D Game with LibGDX
Sebastián Di Giuseppe Andreas Krühlmann Elmar van Rijnswou更新时间:2021-07-14 10:24:09
最新章节:Summary封面
版权页
Credits
About the Author
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Setting Up Your Development Environment
LibGDX 3D API overview
Downloading IntelliJ IDEA Community Edition
LibGDX project setup
Basic use of IntelliJ IDEA with LibGDX
Summary
Chapter 2. An Extra Dimension
Camera techniques
Scaling
Summary
Chapter 3. Working toward a Prototype
Creating our world
Introduction to Ashley
Adding physics and collisions
Scene2D
Screens
Summary
Chapter 4. Preparing Visuals
Setting up Blender
Sketching
Modeling
Summary
Chapter 5. Starting to Look Like an Actual Game
Models usable and ready to deploy with LibGDX
Adding our own gun model
Importing the model finally!
Enemy models!
Adding a SkyDome
Summary
Chapter 6. Spicing Up the Game
3D particles and LibGDX 3D particle editor
Mobile performance
Testing on Android
Performance improvements on the enemy model
Performance improvements and frustum culling
UI tweening
Online leaderboards and the .NET API
Analog sticks on mobile and platform recognition
Summary
Chapter 7. Final Words
Deploying to platforms
Troubleshooting common problems
What's missing from our game?
Summary
更新时间:2021-07-14 10:24:09